﻿using System;
using System.Collections.Generic;
using System.Net;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Ink;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Media.Imaging;
using System.Windows.Shapes;

namespace Babylon.Toolbox.ModelBuilding
{
    public class MaterialContent
    {
        public string Name { get; set; }

        public Microsoft.Xna.Framework.Color DiffuseColor { get; set; }

        public BitmapImage DiffuseTexture { get; set; }

        public float Alpha { get; set; }

        public Microsoft.Xna.Framework.Color EmissiveColor { get; set; }

        public Microsoft.Xna.Framework.Color SpecularColor { get; set; }

        public float SpecularPower { get; set; }

        public BitmapImage SpecularTexture { get; set; }

        public Microsoft.Xna.Framework.Color AmbientColor { get; set; }

        public BitmapImage BumpTexture { get; set; }

        private readonly Dictionary<string, object> _opaqueData = new Dictionary<string, object>();
        public Dictionary<string, object> OpaqueData { get { return _opaqueData; } }

    }
}
